14 October 2024

Screen As Room: An Architectural Perspective on User Interfaces — Christoph Labacher · Interaction Designer

christophlabacher.com

With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.